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13 Minutes The Cuban Missile Crisis Colour_Green Six clans stand ready to

SKU 44519023581
4.2
Description

Six clans stand ready to battle for dominance

a hand of three new command cards lets you add a unique touch to your overarching strategies

tentacles and more pustulent boils

Bonus tokens can let you draw cards

you have discovered a new land with plentiful lakes

13 Minutes The Cuban Missile Crisis Colour_Green Six clans stand ready to13 Minutes: The Cuban Missile Crisis is a card driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever changing. Be careful

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